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ePortfolioIcon Design: OverviewOur Approach to Icon DesignBefore we begin to develop icons for an assignment we first establish a visual vocabulary or syntax, (see Icon Design Methodology In Practice, below). We do this by first documenting the function of each icon . From this written description it's possible to analyse the function of each icon and identify the following components:
Next we create artwork that visually represents each component, (object, action, attribute). The final step is to assemble these visual components using the chosen syntax so that unique and meaningful icons are formed. Why use a methodology?Some clients ask why we go to the trouble of following a methodology when we design icons. The answer is for a few icons you don't really need to follow a methodology. Instead create some prototype ideas get feedback, modify and refine to end-up with the final designs etc. This approach works well for a small number of icons. However, when we are asked to design say 50, 100, 150 pus icons and they each have to look like they belong to the same application or family, be easily understood or learned quickly if not instantly recognizable then you need a methodology. Examples of our Icon Design WorkBelow, (and in the left-hand column) is an index of icon design assignments we have completed. You are welcome to review them. Icon Design |
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Icon Design Methodology in Practice. |
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To illustrate how we use the above icon design methodology take a look at the example below. Step1:Icon Design RequirementsImagine a set of icons were required for an enterprise application. The scope of these application means dealing with many data types, (sales orders, purchase orders, employee information, production information, inventory control. Etc.). In addition for each data type there is a set of actions that can be performed: add, change, delete. get detail, search, etc. Not all data types share the same actions but many are common. Lets assume for simplicity that icon colors and sizes aren't important. In reality this would not be the case. Step2: Visual Language SyntaxIf we want icons to be understandable then we need to follow a syntax or grammar. The syntax will change depending upon the particular requirements of course, however, for the purpose of this example lets assume we can define an icons' meaning with the following expression: Meaning = Object + Action For example: Sales Order + Delete, means delete a Sales Order etc. Step3: Objects and ActionsNext we create icon elements that represent all the possible nouns and action. In doing this we also apply a visual style or "look and feel" the client feels is appropriate.
Step4, (last step): Combine Icon Elements using SyntaxCombining the appropriate Object and Action elements will create unique icons that should be easily learned, (because of the syntax) or even better instantly recognized. Using this methodology we are able to create hundreds of icons that are all unique, easily understood and look like they belong to the same product or family.
Another Example: Authors Web-Site IconsJust to demonstrate that the icon syntax will vary depending upon needs, take a look at the example below from the www.authors.com web-site. The syntax used here was: Icon Meaning = Object + Attribute Since www.authors.com is an educational web-site designed to teach students web-publishing the material was organized around software technology e.g. HTML and it's various attributes. Of course JAVA, Javascript, CGI, Perl, etc. where also covered but we simply treated these as additional objects. The following icons below were developed. Notice the consistent HTML object which is combined with the appropriate attribute to form the icon meaning.
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For more information please have a look at our ePortfolio, (index on the left). |
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| Copyright © 2001 by Alan Trow-Poole : All Rights Reserved. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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